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Battle Race classes
Seven kits, twenty-one spells · Spellfall
Battle Race is the Spellfall mode you can fight your way down.
Every player picks one of seven classes, and the class decides the three spells
they carry, how much health they have and how fast they move. Choosing a class
is choosing a kit — there is no loadout screen and nothing to unlock.
Spells are bound to Z, X and C and cost energy,
which refills as you fall. A cheap spell you can cast twice often beats an
expensive one you can afford once.
The roster
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TITAN —
Tanky bruiser. Stomp & rockfall.
20 health, 5 energy · Rockfall, Stone Skin, Seismic Stomp
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MAGE —
Crowd control specialist. Fire, ice, blast wave.
15 health, 6 energy · Fireball, Blast Wave, Sleet Ball
-
GLITCH —
Reality hacker.
14 health, 7 energy · False Gap, Glitch, Spell Reflect
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BLOODWEAVER —
Lifesteal & energy drain.
14 health, 7 energy · Blood Dart, Sanguine Path, Blood Price
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RANGER —
Long-range sniper. Trick shots, explosives.
12 health, 6 energy · Kill Shot, Ricochet Shot, Explosive Shot
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SPECTER —
Limber sea star. Throws pieces of itself.
12 health, 9 energy · Soul Swap, Vertigo, Split Star
-
SHADE —
Shadow assassin. Phase, cloak, step.
13 health, 9 energy · Shadow Phase, Shadow Cloak, Shadow Step
Play Battle Race free →
New to Spellfall? Start with the controls, dashing and scoring.