Long-range sniper. Trick shots, explosives. · Spellfall Battle Race
RANGER is one of seven classes in Battle Race, the Spellfall mode where you fight on the way down instead of only racing. Picking a class picks its kit: three spells, bound to Z, X and C, paid for out of an energy pool that refills as you fall.
| Key | Spell | Energy | What it does |
|---|---|---|---|
| Z | Kill Shot | 4 | Fast high-damage snipe |
| X | Ricochet Shot | 2 | Bouncing shot, hits around corners |
| C | Explosive Shot | 6 | Explodes on impact, area damage |
Ricochet Shot is the cheapest thing RANGER can cast at 2 energy, and Explosive Shot the most expensive at 6. With a pool of 6, that is the whole budgeting question this class asks.
| Stat | Value | Against the roster |
|---|---|---|
| Health | 12 | The lowest health in the roster, at 12. |
| Energy | 6 | 5th of 7 for energy, at 6. |
| Move speed | 350 px/s | 2nd of 7 for move speed, at 350 px/s. |
| Dash speed | 650 px/s | 2nd of 7 for dash speed, at 650 px/s. |
The lowest health in the roster, at 12. 5th of 7 for energy, at 6. 2nd of 7 for move speed, at 350 px/s. 2nd of 7 for dash speed, at 650 px/s.
Speeds are in pixels per second: move speed is how fast you walk a platform, dash speed the burst that crosses a gap too wide to walk. Both matter more in Battle Race than anywhere else in Spellfall, because everything that hits you also slows you down.
Play Battle Race free →Every battle class and all twenty-one spells · Controls, dashing and scoring