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RANGER

Long-range sniper. Trick shots, explosives. · Spellfall Battle Race

RANGER is one of seven classes in Battle Race, the Spellfall mode where you fight on the way down instead of only racing. Picking a class picks its kit: three spells, bound to Z, X and C, paid for out of an energy pool that refills as you fall.

The RANGER kit

KeySpellEnergyWhat it does
ZKill Shot4Fast high-damage snipe
XRicochet Shot2Bouncing shot, hits around corners
CExplosive Shot6Explodes on impact, area damage

Ricochet Shot is the cheapest thing RANGER can cast at 2 energy, and Explosive Shot the most expensive at 6. With a pool of 6, that is the whole budgeting question this class asks.

Stats

StatValueAgainst the roster
Health12The lowest health in the roster, at 12.
Energy65th of 7 for energy, at 6.
Move speed350 px/s2nd of 7 for move speed, at 350 px/s.
Dash speed650 px/s2nd of 7 for dash speed, at 650 px/s.

How RANGER plays

The lowest health in the roster, at 12. 5th of 7 for energy, at 6. 2nd of 7 for move speed, at 350 px/s. 2nd of 7 for dash speed, at 650 px/s.

Speeds are in pixels per second: move speed is how fast you walk a platform, dash speed the burst that crosses a gap too wide to walk. Both matter more in Battle Race than anywhere else in Spellfall, because everything that hits you also slows you down.

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Learn the rest

Every battle class and all twenty-one spells · Controls, dashing and scoring